AutoDrive v 2.0.0.6

FS22 mods

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About mod:

Version 2.0.0.6:
* Hhelper does not delete itself #441
* Ateering axles (e.g. on loader wagons) are not locked when reversing #435
* AutoLoad caused several problems #437, #451, #453 & #539
* As of FS22_aPalletAutoLoader 1.7.1.1 “unloading behind” is supported
* Waiting time also when loading pallets via AutoLoad at loading point #431
* Error TensionBelts.lua #477
* Unloader gets stuck during harvester unloading
* Unloader follows harvester without unloading #391
* “Fold implements” folds harvester even if it is not empty #506
* Fill level detection on seed drills with fertilizer function when seed or fertilizer is empty
* Fill type detection reworked (display and selection depending on fill types of vehicles, trailers, etc.) #233
* When re-/loading a supported fill type it happened that a wrong fill animation was started
* Loader wagon can not be filled at purchase silo #429
* Instead of herbicide, fertilizer was loaded at multi-crop purchase stations and vice versa #490
* Notifications always show the vehicle name, also in the message history
* Unloading in drive-through silo optimized
* Error Specialization.lua:1566 #442
* Debug marker 4_ shows “dead” ends even if there are target points (blue line) #259
* Automatic refueling only where manual refueling is possible (no AIO silos) #485
* When refueling, all supported fuels should be filled up, f.e. DEF
* Characters “,;” in folder names are converted to “_” #516
* New trailer variants “semitrailerCar” can not drive backwards #510
* Added translations for color selection, list in FS22 blue vehicle flashes when reversing (warning lights, can be set in options) #236
* Menu controllable with controller and keyboard #292
* Debug marker 9_ shows possible errors, but may actually be none
* CP can hand over the stone collector to AD (pickup&delivery) #421
* Separation of map and user settings (different files in the savegame folder) #524
* Improvement collision boxes (new vehicle measurement) #536

Credits:

Stephan-S

Game version:

Farming Simulator 22

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How do I install Farming Simulator mods?
Find a mod that you like and want to download first. Then, on your PC, download a mod. Mods are typically in.zip format. However, it is sometimes in.rar format. If the mod file is in.zip format, no additional actions are required. If a file is in.rar format, you must unarchive it using software such as WinRar or Zip7. Windows 10 users do not need to use archive software; Win10 includes an unarchive feature.

The next step is to locate the mods folder on your computer. It is typically found in Documents/My Games/Farming Simulator [Your FS game version, e.g. 2022]. Open the "mods" folder and place the downloaded.zip archive or unarchived.rar file there.

The final step. Have fun with Farming Simulator mods!

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