Autodrive v 2.0.1.0
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Autodrive v 2.0.1.0
Version 2.0.1.0:
– The HUD status (open/closed) is not saved #765
– Experimental setting “Fold implements” was not saved #829 #837
– User settings were only partially saved on servers
– After game start, vehicles could not leave fields directly when AutoDrive is started #793
– Only the fill types from the warehouse were checked, but not whether they are also available for the loading trigger (e.g. diesel for a production, but vehicles wanted to fill up there) #792
– Avoid starting off when the trailer is empty but not fully folded
– Planes are now also closed before departure
– Fixed problem with loading wagon, which could not unload under certain circumstances #764
– On a tractor with field sprayer and additional tank, both were not filled #781
– Improvement regarding reversing during loading/unloading
– AD no longer drives backwards until the destination is reached if it was possible to load/unload beforehand, but continues with the next task if the loading/unloading destination is the parking position, no attempt is made to approach it again
– Improvement regarding loading water when the vehicle itself and a trailer can load water
– Improvement regarding the detection of bunker silos
– Front collision detection is deactivated in drive-through silos because the bulk goods also have a package #725
– With distributed unloading, the counter is reduced with each loading process
– Distributed unloading only unloads at the first trigger within the silo distance, even if there are several triggers (“greenhouse jerking”)
– Improvement regarding the descent for threshers and diggers on uneven fields (hill/slope fields)
– Optimization regarding the getting stuck of a downhill skier on certain terrain slopes
– Rework of the collision calculation regarding the new LS22 collision flags #772
– When recording a branch line, a reverse line could not be recorded directly #790
– Mods with incorrect ai entries lead to error #828
– AD checks itself for the correct file name “FS22_AutoDrive.zip”
– Traffic lights with collision (AI_Blocking) are detected #780
– Added detection of wood unloading triggers (but cannot be used for unloading yet)
– Bale wagon unloaded at destination
– The vanilla bale wagons now unload at the target point, a trigger is no longer necessary
Stephan-S
Farming Simulator 22
How do I install Farming Simulator mods?
Find a mod that you like and want to download first. Then, on your PC, download a mod. Mods are typically in.zip format. However, it is sometimes in.rar format. If the mod file is in.zip format, no additional actions are required. If a file is in.rar format, you must unarchive it using software such as WinRar or Zip7. Windows 10 users do not need to use archive software; Win10 includes an unarchive feature.
The next step is to locate the mods folder on your computer. It is typically found in Documents/My Games/Farming Simulator [Your FS game version, e.g. 2022]. Open the "mods" folder and place the downloaded.zip archive or unarchived.rar file there.
The final step. Have fun with Farming Simulator mods!