Autodrive v 3.0.0.6

FS25 mods

Autodrive v 3.0.0.6

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About mod:

AutoDrive isn’t simply about getting from point A to point B.
It’s about creating a seamless, interconnected network of routes that empower your workers and optimize your workflow.
Whether you’re hauling crops, delivering supplies, or managing complex field operations, AutoDrive is your command center.

Version 3.0.0.6:
* FS version 1.7.x is required
* The return of a leased contract vehicle with a current AD order blocks the game #185
* AD vehicle sunken in the water cannot be reset #159
* Improved water detection
* Calculated length of a drive-through silo shortened by 2 meters #97
* FPS drops with visible waypoints, especially in editor mode #189
* Display newly created destination points on the PDA
* Selecting a target point with the right mouse button on the PDA does not work
* HUD is moved with clicks on the PDA
* Improved mouse operations for GUI, HUD, dialogs, etc…
* Crash when stepping onto a tractor after a trailed harvesting machine has been detached #260
* Missing tooltip for pipe distance added #238
* Resetting cached harvester informations when it is reconfigured in the workshop #257
* Filling tree planters with seedlings #133
* MacDon M1240: reversing & hazard warning light logic #232
* Improved grain door detection (e.g. for Fliegl ASW 271)
* Tailgate remains closed during unloading (e.g. on Krampe SKS 30/1050 and Krone GX520)
* Check the growth status of potatoes and sugar beets to work around an error in Giants SDK #261
* Positioning of the front collision sensor
* Maximum length of the collision box increased to brake earlier at high speed #284 #252
* Improvement for UAL, as it can be deactivated per vehicle
* When handing over from CP: brake the vehicle if no parking space is assigned #222
* Various improvements in the interface to CoursePlay
* Various corrections to avoid unnecessary errors (also for servers)
* Various updates to the language files (thanks to all translators)
* Bunker silo manager extended to all unloading destination points:
* Vehicles with the same unloading destination may only approach it one after the other
* This should avoid collisions and traffic jams at the destination (especially when reversing)
* Empty vehicles may always leave the area

Credits:

Stephan-S

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How do I install Farming Simulator mods?
Find a mod that you like and want to download first. Then, on your PC, download a mod. Mods are typically in.zip format. However, it is sometimes in.rar format. If the mod file is in.zip format, no additional actions are required. If a file is in.rar format, you must unarchive it using software such as WinRar or Zip7. Windows 10 users do not need to use archive software; Win10 includes an unarchive feature.

The next step is to locate the mods folder on your computer. It is typically found in Documents/My Games/Farming Simulator [Your FS game version, e.g. 2022]. Open the "mods" folder and place the downloaded.zip archive or unarchived.rar file there.

The final step. Have fun with Farming Simulator mods!

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