Crop Control Override v 1.0.0.4

FS25 mods

Crop Control Override v 1.0.0.4

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About mod:

A lightweight Farming Simulator 25 script mod that disables selected crops for AI use globally — without editing the base game or map XMLs. Configuration is externalised to modSettings, with per-save files supported.

Scope: AI-only toggle (useForFieldJob). No PDA re-ordering or hiding.
Policy: New-save only for newly added fruits (engine limitation).

Features
Disable crops for AI: prevents them from being used in field jobs (useForFieldJob = false).
Template + per-save configs
Template: modSettings/FS25_CropControlOverride/config.xml
Per-save: modSettings/FS25_CropControlOverride/saves/.xml
Automatic config creation on first run (seeded from the map’s currently registered fruit types).
Safe XML I/O via GIANTS XMLFile API (no io.open for config).
Console helpers:
ccoReload — re-read and apply the current save’s config.
ccoWhichConfig — show which XML file is being used right now.
ccoListAI — list all fruit types with their current useForFieldJob flag.

How it works
Hooks into FSBaseMission:loadMapFinished and applies AI toggles once all fruit types are registered.
Ensures a template exists at (a template is available for download from this repository, but is not included within the mod ZIP):
Documents/My Games/FarmingSimulator2025/modSettings/FS25_CropControlOverride/config.xml

Ensures a per-save config exists at:
Documents/My Games/FarmingSimulator2025/modSettings/FS25_CropControlOverride/saves/.xml

The per-save file (if present) is always used. The template is only a fallback/seed.

Configuration
Structure
Crop names must match the fruitType name (case-insensitive).
If you omit a crop from the XML, it defaults to enabled (AI uses the map’s original setting).

Editing which file?
For an existing save, edit:
modSettings/FS25_CropControlOverride/saves/.xml

For new saves, edit the template first:
modSettings/FS25_CropControlOverride/config.xml
(that file is copied when the per-save file is created on first load)

Use ccoWhichConfig to confirm which file is active. Limitations
New-save only for newly added fruits: When a map adds new fruit types, an old save won’t gain the new fruit density layers automatically. Those fruits will only appear in the PDA/machinery on a new save created after the map update. This is an FS engine limitation and out of scope for this mod.
No PDA/UI changes: The mod doesn’t reorder or hide crops in the PDA. It only toggles whether AI can use them.

Debugging
ccoWhichConfig — shows the exact path the mod is currently reading.
Edit that XML (enabled=”true/false”).
ccoReload — reapply without restarting.
ccoListAI — confirm the useForFieldJob flags changed.

Install
Drop the mod (folder or ZIP) into:
Windows: Documents/My Games/FarmingSimulator2025/mods/
Enable Crop Control Override in the in-game Mod Manager.
Start or load a save. The mod creates config files in modSettings on first run.

Compatibility
Built for FS25 (no FS22 legacy hooks).
Map-agnostic. Custom fruits are fine as long as they’re properly registered by the map.
Coexists with growth/calendar/economy mods (those determine PDA/Prices).

Credits:

SimGamerJen

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How do I install Farming Simulator mods?
Find a mod that you like and want to download first. Then, on your PC, download a mod. Mods are typically in.zip format. However, it is sometimes in.rar format. If the mod file is in.zip format, no additional actions are required. If a file is in.rar format, you must unarchive it using software such as WinRar or Zip7. Windows 10 users do not need to use archive software; Win10 includes an unarchive feature.

The next step is to locate the mods folder on your computer. It is typically found in Documents/My Games/Farming Simulator [Your FS game version, e.g. 2022]. Open the "mods" folder and place the downloaded.zip archive or unarchived.rar file there.

The final step. Have fun with Farming Simulator mods!

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