NF Marsch Map v 1.2.0.1
NF Marsch Map v 1.2.0.1
Version 1.2.0.1:
* Improvement to the dikes for placing dike sheep
* Methane is now in the price overview
* Pig feed is now in the price overview
* Additional foreign languages added
* The gates on the dikes can now be hidden with Object Hide Mod
* Alfalfa now remains alfalfa when picked up with a chopper pickup and no longer becomes alfalfa hay
* Area 109 (space for oil rig) enlarged
* Field 77 road moved from the field
* Floating lamp moved at house no.24
* Floating water tarpaulin at the harbor fixed
* Bushes deleted from field 61
* Floating guide post moved at the yard
* Floating garbage cans at the barrier moved appropriately
* Additional collisions at the barrier installed
* Bridge at the barrier moved appropriately
* Floating lamp at the pond at house no.1 moved
* Floating alarm lamp at the bank moved
* Lock between field 16 and 19 now has collision
* Guide post moved from the guard rail at field 67
* The containers on building area 154 now have collision
* “Diarrhea” in the gravel pit in the small gravel hole fixed
* Underground gutter at the “horse farm” deleted
* Car moved a little higher at house number 22
* Wood pile in forest no. 118 now has collision
* A tree moved from the fence at forest no.119
* Flower pot at the stadium behind the bus stop now has collision
* Wet street decoration moved away from the lowered dyke
* Indoor mask created for some buildings
* Green texture error at the station building fixed
* Collision of a canister at the gas station moved
* Collision at the veranda at house number 35 added
* Texture of the alfalfa bale improved
* Pet shop sales point slightly moved
* Fence moved out of the wall at field 28
* Car at house number: 43 deleted
* A tree next to field 54 moved a little further away from the field
* A zebra crossing added at the nursery
* Concrete texture on the station building fixed
* Hemp swath yield reduced again after threshing
* Legume straw for field peas and field beans now yields a little more
* Graphic bug in OG version between fields 88 and 89 fixed
FedAction LetsPlay
How do I install Farming Simulator mods?
Find a mod that you like and want to download first. Then, on your PC, download a mod. Mods are typically in.zip format. However, it is sometimes in.rar format. If the mod file is in.zip format, no additional actions are required. If a file is in.rar format, you must unarchive it using software such as WinRar or Zip7. Windows 10 users do not need to use archive software; Win10 includes an unarchive feature.
The next step is to locate the mods folder on your computer. It is typically found in Documents/My Games/Farming Simulator [Your FS game version, e.g. 2022]. Open the "mods" folder and place the downloaded.zip archive or unarchived.rar file there.
The final step. Have fun with Farming Simulator mods!







