Realistic Weather v 1.1.2.6
Realistic Weather v 1.1.2.6
An overhaul to the weather system, focusing mainly on snow.
Features:
– Adds 3 new “disaster” weather events, blizzards, droughts and extremely thick fog
– New grass moisture system which dries tedded grass into hay over time
– Extends the info display in the top right, adding information on temperature, upcoming disasters and predicted snow amount
– Adds a moisture mechanic to fields; each type of crop has an ideal moisture range, being inside this range increases harvest yield
– Moisture changes constantly depending on sunlight, temperature and rainfall
– Crops with extremely low moisture will wither
– Hail will now cause damage and wear to vehicles left outside
– Wheel physics changed significantly
– Maximum amount of snow has been doubled
– Livestock will leave “footprints” in deep snow (only on high-end systems)
– Blizzards:
— Blizzards are rare events that will cause significant snowfall in a short period of time, causing up to 1 metre high snow
— Temperature during blizzards can go as low as -15 celsius
— Snow will likely remain for much longer time
– Droughts:
— Droughts result in extreme heat which will lead to rapid moisture loss in fields
– Fog:
— Extremely thick fogs may occur where visibility is extremely low for up to 14 hours
– Wheel Physics:
— Friction for all wheel types have been changed to be much more realistic
— Friction will now decrease more realistically based on road and vehicle conditions, including vehicle weight, snow amount, and snow wetness
— Braking times are now dependant on friction and number of wheels; lower friction will result in longer braking times, whereas more wheels result in faster times
— Wheels will gradually destroy snow more realistically, based on the weight the wheel is carrying, snow amount and snow wetness
— Heavier vehicles will sink in snow much more than lighter vehicles; sunk vehicles may get completely stuck
— Driving cars and heavy equipment in heavy snow will be almost impossible as a result, specific vehicles, such as vehicles with tracks, are required
– Grass Moisture System:
— After tedding mowed grass, it will dry into hay over time based on its moisture
— Tedded grass has its own individual moisture content based on the moisture of the field when it was mowed
— Tedded grass will gain/lose moisture at different rates than fields
— New info box when standing on tedded grass, showing its moisture, required moisture, and whether it needs to be tedded (currently disabled on MP)
— Please bear in mind that this feature in its current state may cause lag on lower-end systems or on extremely large fields
Version 1.1.2.6:
* Expected to be the last update before the next Modhub update
* Added irrigation missions
* Added irrigation support for slurry tankers (three times more power than sprayers)
* Fire model changes
* Moisture map generation changes for more variety
* Revised moisture yield
* Revised sprayer irrigation for greater accuracy
* Change moisture yield factor
* Reduced spray effect on moisture
* Moisture map recalculation setting is now synchronized in multiplayer
* Improved fire performance
* Significantly improved hourly delay
* Fixed an issue with fire synchronization when loading in multiplayer
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How do I install Farming Simulator mods?
Find a mod that you like and want to download first. Then, on your PC, download a mod. Mods are typically in.zip format. However, it is sometimes in.rar format. If the mod file is in.zip format, no additional actions are required. If a file is in.rar format, you must unarchive it using software such as WinRar or Zip7. Windows 10 users do not need to use archive software; Win10 includes an unarchive feature.
The next step is to locate the mods folder on your computer. It is typically found in Documents/My Games/Farming Simulator [Your FS game version, e.g. 2022]. Open the "mods" folder and place the downloaded.zip archive or unarchived.rar file there.
The final step. Have fun with Farming Simulator mods!








