Added Realism for Vehicles v 1.2

FS19 mods

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About mod:
The goal of this mod is to make the game feel more realistic and customizing the vehicle for the task more rewarding. The goal is to make the mod universal. This mod supports multiplayer and dedicated servers. No changes in XML is needed. Some data from XML is overwritten.

- In the base game many Vehicles does not take Tire Type into consideration making for example the Lizard Pickup Truck recive unrealistic high friction at all ground types
- This mod fill the missing data based on Tire Track index making it universal
- Different Tire Types now act completely different on different ground types and suffers differently on rain and sinking into the ground
- This mod only supports the 4 standard Tire Types: Mud, Street, Offroad and Crawlers
- Calculates friction based on size of tire making wide tires, duals and tracks worth the money for heavy field work but the narrows suffers making it ideal for easier tasks in later growth state
- Adds rolling and sideway resistance meening
- More wheel load, small tires and soft ground = more force needed for pulling or pushing
- Less wheel load, large tires and hard ground = less force needed for pulling or pushing

- Pulling force for "Plows", "cultivators" and "sowingmachines" is affected by ground type

Version 1.2:
* Added support for "REA Dynamic dirt", driving into standing water
* Created by "REA Dynamic dirt" decrease friction and increase sink of wheels
* Decreased power added by fill speed with 25%
* Decreased sink in root crops from 0.15 to 0.1 meters
* Added a minimum sideway resistance to make vehicle more stable
* Resolved issue where crawlers sufferd of extreme rolling resistance and low friction


One thought on “Added Realism for Vehicles v 1.2

  • Eric says:
    2020-04-16 at 17:01

    Will this be coming to console ever?

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