Added Realism for Vehicles v 1.3

FS19 mods

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About mod:
The goal of this mod is to make the game feel more realistic and customizing the vehicle for the task more rewarding. The goal is to make the mod universal. This mod supports multiplayer and dedicated servers. No changes in XML is needed. Some data from XML is overwritten.

Wheels:
- In the base game many Vehicles does not take Tire Type into consideration making for example the Lizard Pickup Truck recive unrealistic high friction at all ground types
- This mod fill the missing data based on Tire Track index making it universal
- Different Tire Types now act completely different on different ground types and suffers differently on rain and sinking into the ground
- This mod only supports the 4 standard Tire Types: Mud, Street, Offroad and Crawlers
- Calculates friction based on size of tire making wide tires, duals and tracks worth the money for heavy field work but the narrows suffers making it ideal for easier tasks in later growth state
- Adds rolling and sideway resistance meening
- More wheel load, small tires and soft ground = more force needed for pulling or pushing
- Less wheel load, large tires and hard ground = less force needed for pulling or pushing

Implements:
- Pulling force for "Plows", "cultivators" and "sowingmachines" is affected by ground type

Version 1.3:
* Decreased the loss of friction for Street tires in field when sinking into the ground
* Overhaul of wheel sinking into ground: load on wheel, width of tire and ground wetness now has greater effect on how far the wheels sinks into the field
* Center of gravity height is adjusted between 0.1-0.6m above the wheel axel unless already higher original value, this only applies if vehcles has got wheels
* Center of gravity position lenght wise is adjusted closer to wheel axel
* Front axel is no longer by default locked when a Frontloader is attached
* Changed GUI

Credits:
900Hasse

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