East Vineland, NJ USA Map v 1.3

FS22 mods

East Vineland, NJ USA Map v 1.3 East Vineland, NJ USA Map v 1.3 East Vineland, NJ USA Map v 1.3

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About mod:

– The map was created from the area of my hometown and the map area was created from actual satellite photos
– Vineland is in the southern area of New Jersey and is a very rural farm town. Most of the area of the city is farmland and forests
– The fields, trees, and houses are as close to where they are in real life
– Growth map has been updated for the region’s weather
– Most of the production areas available have been added to the map
– There is a wide selection of starting equipment to get you started
– The production areas have been edited to both hold more pallets in the spawners and the production pallets have higher capacities
– There are 118 different fields all with field missions ranging from the smallest field of 0.236 hectares (0.583 acres) to the largest of 8.236 hectares (20.35 acres)
– Land prices have been calculated from the average land cost of the area
– All land areas are purchasable separatly. The land where there are houses is more expensive than un-developed land as it would be in real life
– The Solar Farm can be purchased and will give you $3,000 an hour income
– The Solar Farm can be sold to clear the land for farming but it can only be sold after the land is owned by the player
– The main farm area has a multifruit storage silo with a capacity of 1,000,000 liters and will hold everything in the “bulk” category
– Grapes were added to the “bulk” category so they can be carried in any in-game or modded trailer that carries items in the “bulk” category
– A workshop area is also on the main farm and is owned by the player. (new farmer mode only)
– Added the ability to shred logs into woodchips at the sawmill as an additional production
– Includes cow, sheep, pig, and chicken areas that need to be purchased to use
– The cow, sheep, and pig areas have added bale triggers for feeding. The cow and pig areas have added bale triggers for straw as well. Simply leave the bales in the triggers and they will automatically empty as needed
– Husbandry capacities are: 250 Cows, 350 Pigs, 500 Sheep, and 500 Chickens
– All animal navmesh areas have been redone and their pastures are custom made
– There is a storage area at the main farm for slurry and digestate
– Added Corn Meal and Cracked Corn as additional products that can be produced at the Grain Mill from Corn
– Corn Meal can be sold at the Pizzeria, Farmer’s Market, Diner, and the Supermarket
– Cracked Corn pallets can be purchased at the shop for chicken feed or produced at the Grain Mill
– Cracked Corn can also be sold at the Farm Shops
– Added Sunflowers, Oats, and Cracked Corn to the Chicken’s feed
– Chickens require Wheat, Barley, Sorghum, or Oats which are 25% of their feed requirements, Sunflowers are 25% of their feed requirements, and Cracked Corn is 75% of their feed requirements. (total of 125% productivity)
– Added straw swaths to canola and soybeans
– All the bushes are mowable. When the bushes are mowed, new meadow grass is “planted” in their place
– The bale capacities have been increased
– Custom modeled licence plates for the area
– Lime production point has been added to the Debris Crusher to make lime out of stones
– Map is Precision Farming ready
– Lime, seeds, solid fertilizer, and bulk mineral feed can be purchased from the silo at the main farm and the Farm Shops
– Slurry can also be purchased at the Farm Shops if needed

Version 1.3:
* Reworked terrain to work with the 1.9 FS update
* Fixed the issue that the feed mixers would not accept cracked corn to make TMR
* Added a new placeable large cow barn with feeding robot that accepts Cracked Corn as a additional feed type
* Updated environmental lighting with Relight V1300 by Suchsneak
* Fixed missing CPU flag error for the sunflower oil pallets
* Rearranged the chicken feeding schedule to include Scratch Grains as a “power food”
* Added an additional production, “Scratch Grains Mixer”, found in the “productions” tab
* Scratch Grains can also be purchased in a bin from the shop
* Excess Scratch Grains can be sold at the farm shops as well
* Added Alfalfa and Clover as additional crop types
* Soybeans now produce Soybean Straw when harvested
* Added Alfalfa, Alfalfa Hay, Clover, and Clover Hay to the Sheep and Cow feeds
* Added Soybean Straw to the Cow feed mixers and as bedding in addition to Straw
* Alfalfa Hay, Clover Hay, and Soybean Straw can also be sold at the Farm Shops
* Added Compost as an additional production fill type and can be spread with manure spreaders to fertilize your fields
* Added a new placeable bunker silo to “ferment” many different surplus crops into Compost
* Compost can be sold at the farm shops as well
* Added Hesston square bales to the map. Now a Hesston baler will bale all windrow types available including Alfalfa Hay and Clover Hay
* Made “Meadow Grass” able to be planted as an additional crop type
* Added Poplar globally to the planters so it can now can be planted with any planter used on this map
* Updated the starting trailer to have bale autoloading and to have support for the FS22_UniversalAutoload mod.

Credits:

Macktrucker921

Game version:

Farming Simulator 22

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How do I install Farming Simulator mods?
Find a mod that you like and want to download first. Then, on your PC, download a mod. Mods are typically in.zip format. However, it is sometimes in.rar format. If the mod file is in.zip format, no additional actions are required. If a file is in.rar format, you must unarchive it using software such as WinRar or Zip7. Windows 10 users do not need to use archive software; Win10 includes an unarchive feature.

The next step is to locate the mods folder on your computer. It is typically found in Documents/My Games/Farming Simulator [Your FS game version, e.g. 2022]. Open the "mods" folder and place the downloaded.zip archive or unarchived.rar file there.

The final step. Have fun with Farming Simulator mods!

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