Emerald Coast USA 2017 Map v 1.0

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About mod:
Welcome to Emerald Coast USA. Deep in the southeastern United States lies the Emerald Coast. Just a few miles north, however, there is rich farmland. Now you can journey to this area and enjoy the farming experience for yourself. You begin with adequate equipment, but to work well you must become profitable and expand. In this region forestry is just as big a business as arable farming. Therefore, a large managed forest dominates the northwestern hills of this map. Arable farmland can be found in between the forest and the town, which is located in the southern part of the map. All standard animals are available, with a sell point in town. All of your farming supplies, such as fertilizer and seeds, must be bought in town. (no seed or fertilizer triggers at the farms) Fuel storage is available on the farms, with a small amount to get you started, for more, use the bowser to refill from town. For those that prefer to fertilize using anhydrous ammonia there is a dedicated sell point by the main highway. There is plenty of work here, so enjoy farming in the Emerald Coast USA. This map has all the default crops, including a large forest of pines for some serious forestry, and the map supports sugarcane. There is a modern grain system on the farm to store your produce until a better
price comes along. 4 additional separate silo bins at various locations on the far end of the map hold a specific crop and require an auger such as the large Farm King to fill. There are no unrealistic places to store grass or straw... as IRL you would bale it up and store it, there are sheds around the map where bales could be stored, in addition to 2 custom auto storage bale barns which store hay bales only. Fermenting silos at the farm do not need compacting / will empty directly into feed mixer / check status at console next to silo. (2 silos, accepts chaff, grass and dry grass). Get water at the lake for free / fertilizer/seeds sellpoint has bulk fertilizer and seed silos for half price / default seed trigger as well for filling small seeders (regular price) and liquid fertilizer trigger (also regular price). Garden center has default fertilizer trigger for small spreaders or seeders (blue
storage container - regular price) Fuel available at the local gas station or at the diner near the sawmill / Bulk sell point for fuel sells at near half price. Milk sale is stopped on this map... there is a fill trigger at the livestock
farm milk tank, sell at the dairy behind the general store. There is custom traffic on this map, edited for faster speed without tinkering with the game itself and messing up other maps... definitely do not pull out in
front of them. Also, several vehicles are parked at various locations (during the work day) and leave at night. The fields all must be purchased except 5 which you start out with... Since the farmland in this area has been unused for a few years, some of the fields are in various states of disrepair... One field in particular has drainage issues, however, IT is priced to match the condition of the field... The dealer lot and lobby, the granary sellpoint, the fertilizer sellpoint and the garden center, the sawmill, the dairy and the rootcrop sellpoint all have timed gates which open at either 7:00 AM or 8:00AM and close at 6:00 PM... no entry is permitted into these areas before or after hours... The map is fully Seasons Mod ready... with a custom "snowmask" and all the foliage layers change according to the seasons... Also, a custom GEO is built in to this map to simulate realistic weather and growing conditions in this area... NO other GEO is needed [NOTE: It is intentional that some trees do NOT change colors or die with the seasons... this simulates real trees in this area]. This map incorporates the all new "dynamic mud" (based on the original mud mod and modified by permission from the original author by reallogger) Without the Seasons Mod active, the mud will be "on" or "off" according to whether on not it is raining... With Seasons Mod active, the mud "comes alive" gradually getting muddier according to ground wetness... a few dry days in a row will "dry out" the muddier areas... This map also incorporates the all new "grazing mod" by reallogger... this mod "scans" the grass in the pasture area to fill the grass troughs automatically... With Seasons, this mod really comes alive, as there is no grass in winter and in early spring, so you need to supplement the animals grass with hay bales... Also care is needed when placing a large number of animals into the pasture, as the grass available in the pasture may not support them if too many animals are in
the pasture, just as in real life. Mowing of the pasture grass is disabled to better allow the grazing mod to function as it should. This map also incorporates the clip distance FPS mod by Ian898 of Frontier Design
clip triggers are placed in the machine storage buildings around the map to help reduce fps issues from having all your favorite, high detail mods parked in them... This map has chopped straw built in, no need for any additional mods...

Credits:
ccs101, DarkHorse64

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