Griffin Indiana 22 Map v 1.2

FS22 mods

Griffin Indiana 22 Map v 1.2 Griffin Indiana 22 Map v 1.2 Griffin Indiana 22 Map v 1.2 Griffin Indiana 22 Map v 1.2 Griffin Indiana 22 Map v 1.2 Griffin Indiana 22 Map v 1.2

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About mod:

Griffin is a Real life town located in Southern Indiana, USA.
The town and area are typical of older Midwestern settlements. Most farmers today plant maize, soybeans and winter wheat here.
However its your time to take the reigns and shape this sandbox friendly map the way you want.
This is a complete rebuild of FS19 Griffin Indiana.

Local Legend:
Bigfoot has apparently pulled up stakes and moved on, as there have not been any sightings or howls in months.
The locals think during his stay he would take valuable coins from them and drop them in random places,
do to the fact he lacked proper pockets. They believe he was doing this in frustration over the farming noise.
If you find these golden coins they will help you a little in your new farming endeavor,
He also left a message with every one of them.
Find them all for a nice reward. So keep your eyes open and happy farming.

Map Features:
Highly Detailed
Real World Location
Real Terrain Data
Real Soil Data for Precision Farming DLC
Real off Map Border Image
Custom Area Growth Calendar
Custom License Plate
Custom Farm Workshop At Main Farm
Usable Buildings on Farms
Standard Crops
Field Contracts
Baling Contracts
Collectible Coins
Working Train
Pedestrian Traffic
Vehicle Traffic
Ai Splines
Helper Friendly
Small/Medium/Large Fields
Fields Easily Merged
Large Riding Trail Network
Main Roads Will Not Accumulate Snow
Roads Ownable Free
Deco Bush Mowable

The Numbers:
100 Collectible Coins
18 Train Cars
15 Minute Train Interval
21 Paintable Terrain Textures
3 Built in Placeable Old Barns
1 Built in Placeable Old Fermenting Silo
5 Production Points with Farmland acquired when purchased
26 Buyable In Town Residential Lots with Barns Individually Sellable
7 Buyable In Town Empty Production Lots
1 Buyable Motel Lot, Hard to see on PDA
2 Buyable Campground Lots, Hard to see on PDA
1 Main Farm with all Buildings Individually Sellable and Fencing Removable
8 Auxiliary Farms with all Barns Individually Sellable and Fencing Removable
3 Farmlands Dedicated For Forestry
16 Farmlands Wooded and Meadow
31 Farmlands with Arable Fields 220ha
7 Farmlands with Grass Fields 14ha
234 Hectares Total Ready To Be Worked
106 Farmlands Total
10250 Trees

Support Thread at Giants Software Forum
Only support for downloads from Giants Farming Simulator ModHub

Changelog 1.1.0.0:
-SAVE SAFE UPDATE
-Fixed Train Not arriving
-Fixed Floating trash at Gas Station
-Fixed Various Visual glitches
-Changed Store vehicle spawn location by rotating 90 degrees at dealership
-Changed Farmland 97 to be sellable after purchase
-Changed Train rental fee to $100 per Hour
-Changed Utility Department “Buying Station” prices to 5% less then store purchased products
-Changed HH Milling and GW Elevator “Buying Station” prices by lowering to match max sell price on Normal Difficulty
-Changed Removed collision on pole at corner of Main Farm Road and East/West County Road intersection.
-Changed Moved poles closer to white fence on main farm road.
-Added Slurry for purchase to Larson’s Animal Dealer
-Added Sugarbeet for purchase to GW Elevator
-Added Custom Workshop Garage to Store Build Mode
-Added Custom Lighting
-Added Sounds from GRIN19

Changelog 1.2.0.0:
-Fixed visual pedestrian head visible above ground by Laundromat while walking
-Fixed Larson’s Manure Buying station to allow filling of manure spreaders and all trailers
-Fixed can not sell corner house lot West of baseball field after purchase
-Fixed visual light from lanterns still visible regardless of seasonal changes
-Fixed visual compressed trigger icon at water tower fill station
-Fixed missing snow mask under gas station awning
-Fixed missing asphalt terrain painting texture
-Fixed border collision
-Changed various buying stations accepted products
-Changed code in sellingStationTrain.xml to alleviate mod conflicts with train contracts
-Changed train cars to ease loading and increased fill capacity to 1.71 million liters
-Changed GW Elevator Storage Silo to 10 Million liters, Storage fee remained unchanged at .005 per 1000 liters
-Changed Fermenting Silo Mod input/output order for better viewing in Production Menu
-Changed foliage and terrain around Farmers Market grate
-Changed wall and utility pole position intersection of Main St. and Larson’s Animal Dealer road
-Changed made adjustments to dealership vehicle spawn and fenceing to add more space
-Added Potato and Sugar beet to Larson’s Livestock Buying Station
-Added Cotton to Farmers Market
-Added Canola, Soybeans, Sunflowers, and Maize to Farmers Market
-Added Contracts to Farmers Market
-Added Contracts to Spinnery
-Removed siren sound from downtown
NOTES:
-SAVE SAFE UPDATE
-Fix for corner lot by baseball field only takes effect on New Save
-Foliage and terrain changes around Farmers Market Grate only take effect on New Save
-Train car changes only take effect on New Save
-WARNING Baling contracts to Mount Vernon,Ill via Train should NOT be generating
-WARNING DO NOT except any bale contracts including cotton to Mount Vernon,Ill via Train

Credits:

ajFarmer

Game version:

Farming Simulator 22

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How do I install Farming Simulator mods?
Find a mod that you like and want to download first. Then, on your PC, download a mod. Mods are typically in.zip format. However, it is sometimes in.rar format. If the mod file is in.zip format, no additional actions are required. If a file is in.rar format, you must unarchive it using software such as WinRar or Zip7. Windows 10 users do not need to use archive software; Win10 includes an unarchive feature.

The next step is to locate the mods folder on your computer. It is typically found in Documents/My Games/Farming Simulator [Your FS game version, e.g. 2022]. Open the "mods" folder and place the downloaded.zip archive or unarchived.rar file there.

The final step. Have fun with Farming Simulator mods!

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