Production Revamp Productions Pack v 1.0

FS22 mods

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About mod:

Demo pack for productions with ProductionRevamp. This mod requires FS22_A_ProductionRevamp.zip

Content:

Biogas Plants:
The various boost factors are used in the BGA’s and the greenhouses. The BGA’s basically run with silage. Adding liquid manure or manure increases all outputs by 30% each. Adding sugar beet pulp increases all outputs by 20% each. The additives behave additively, which means that when manure, liquid manure and sugar beet pulp are added, the output is increased by 30%+30%+20%, i.e. by a total of 80%.

Greenhouses:
The greenhouses process water, seed, fertilizer and empty pallets as inputs. The boost factors are also used here. In standard operation, the greenhouses only need water to start production. Adding seeds increases production by 100%. Adding fertilizer increases production by 100%, adding empty pallets increases production by another 40%. This means you can increase production by a maximum of 240%. The large Greenhouse can also produce tree saplings.
The mod “FS22_EmptyPalletProduction.zip” is mandatory to have Empty Pallets.

Feed Mixer:
The feed mixer is explaining the usage of mixing groups. It takes the following inputs: potatoes, sugar beets, sugar beet pulp, sorghum, corn, wheat, barley, oats, canola, soybeans, sunflowers, hay, straw and silage. Only one ingredient (sequence as in the recipe list) is used per mix group. Only when the first ingredient in a group is used up is the second ingredient in the group used.

SiloFermenter:
In this silo fermenter, grass, straw or chaff is fermented into silage. If you also add the optional ensiling agent, the production output increases by 5%
40,000l of grass or 40,000l of chaff become 40,000l of silage. The addition of silage additive increases the production volume by 5%

Lime factory:
The production combines 2 production lines. Lime can be produced from water and straw or from water and stones. Water is therefore indispensable, stones or straw are used either or. First the stones are used, as soon as these are used up the production automatically uses the second ingredient in the group, in this case straw. After production, the lime can be picked up in bulk.

Fertilizer and seed production:
In this production you can produce fertilizer based on manure and either liquidmanure or digestate. For producing Seeds you need Fertilizer and Grain. You can use wheat, barley or oat.
500l of fertilizer and 500l of wheat, barley or oat become 1.000l of seeds. The Grain will be used either or.
500l manure and 500l liquidmanure or digestate become 1.000l of fertilizer. Here liquidmanure and digestate will be used either or

Available Productions:

Greenhouse small:
Price: 3.000 $
Daily upkeep: 30 $/day

Greenhouse medium:
Price: 5.000 $
Daily upkeep: 50 $/day

Greenhouse large:
Price: 10.000 $
Daily upkeep: 100 $/day

BGA 99kW:
Price: 435.000 $

BGA 250kW:
Price: 875.000 $

BGA 500kW:
Price: 1.180.000 $

Feed mixer for pig food and forage:
Price: 60.000 $
Daily upkeep: 150 $/day

Silo Fermenter:
Price: 45.000 $
Daily upkeep: 35 $/day

Lime Factory:
Price: 20.000 $

Fertilizer and Seed Production:
Price: 50.000 $
Daily upkeep: 35 $/day

Credits:

TethysSaturn

Game version:

Farming Simulator 22

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How do I install Farming Simulator mods?
Find a mod that you like and want to download first. Then, on your PC, download a mod. Mods are typically in.zip format. However, it is sometimes in.rar format. If the mod file is in.zip format, no additional actions are required. If a file is in.rar format, you must unarchive it using software such as WinRar or Zip7. Windows 10 users do not need to use archive software; Win10 includes an unarchive feature.

The next step is to locate the mods folder on your computer. It is typically found in Documents/My Games/Farming Simulator [Your FS game version, e.g. 2022]. Open the "mods" folder and place the downloaded.zip archive or unarchived.rar file there.

The final step. Have fun with Farming Simulator mods!

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